Still currently a work in progress. This application will read a 3D format and print it to the screen. Currently it is displaying a human model.Currently using SDL, working on an opengl version.
This was a small game jam project I made with Tom Robinson and Chris Jenks. It's a simple cartoonish platformer with vibrant animated levels. I did a bit of level design, AI and player movement in this project. Made In Unity
This was a game I made in c++ using the allegro library. It has simple stealth mechanics. All you need to do is collect the gold orbs without any enemies seeing you. If you get too close.
Fully functioning node-based game engine. Complete with collision, text rendering and smaller features that show off graphical skill.
This was a game jam project I made with some friends. You walk around a mansion trying to collect orbs. But you have to avoid these golems that follow you. I was in charge of getting the golems to follow you. This was made in unreal.